Two-Trait System Reference

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This free reference focuses on the experimental design of a two-trait system for roleplaying games.

Think Slayer / Wanderer, Warrior / Nun, Old / Guard, or in the case of the Draculola game, Kid / Monster. Each trait represents a thematic element of the game, something that matters when players roll to determine an outcome. Other aspects of the game aid thematic play, from a hit-point-like pool to currency for player agency and referee influence.

This reference provides a basis for you to make your own two-trait games.

The reference contains mechanics, notes on why some elements are as they are, and hints for using the mechanics to make your own games. I intend to expand this reference as creations using it expand the mechanical possibilities.

Again, it's free.

I've allowed for donations, but you don't need to pay anything to download it. And I've licensed the system via a Creative Commons Attribution International License 4.0. It's yours to tinker with and talk about.

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The Two-Trait System Reference in PDF, RTF, and TXT.

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Two-Trait System Reference

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I want this!